
Global Digital Comics Market – Industry Trends and Forecast to 2030
Report ID: MS-47 | Application Software | Last updated: Oct, 2024 | Formats*:

Digital Comics Report Highlights
Report Metrics | Details |
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Forecast period | 2019-2030 |
Base Year Of Estimation | 2023 |
Growth Rate | CAGR of 5.1% |
By Product Type | Web Platform, Mobile Platform |
Key Market Players | ComiXology (An Amazon company) (United States), Webtoon (Line Webtoon) (South Korea), Marvel Comics (A subsidiary of The Walt Disney Company) (United States), DC Comics (A subsidiary of Warner Bros. Discovery) (United States), VIZ Media (United States), Dark Horse Comics (United States), Image Comics (United States), Kodansha Comics (Japan), Shueisha (VIZ Media's parent company) (Japan), Crunchyroll (Owned by Sony) (United States). Additionally, other players that are part of this detailed analysis are Yen Press (Hachette Book Group) (United States), BOOM! Studios (United States), IDW Publishing (United States) |
By Region |
Digital Comics Market Trends
The upward trend seen in the size of the digital comic book industry can be attributed to the widespread use of e-readers and mobile devices that are user-friendly for reading comic books. This is further accentuated by the younger demographics, who are the most active users of digital comic books due to their convenience and cost effectiveness. Subscription-based and pay-per-view services in digital comics featuring content-eager users, for example, Webtoon and ComiXology, have become part of the ordinary digital comics consumption cycle, with many titles available on demand. Furthermore, the increasing readership of manga and webtoons, which is significantly more pronounced in the case of the overseas audience, has accelerated the growth as it is easier to make available and translate materials in the digital form. In addition, the rise of social media and crowdfunding services, like in this case, encourages self-publishing, which helps those involved in arts or writing themselves to gain more audiences while implementing their projects and avoiding traditional publishing. There will be an increase in the growth of the digital comic industry due to these changes as technology advances.Digital Comics Market Leading Players
The key players profiled in the report are ComiXology (An Amazon company) (United States), Webtoon (Line Webtoon) (South Korea), Marvel Comics (A subsidiary of The Walt Disney Company) (United States), DC Comics (A subsidiary of Warner Bros. Discovery) (United States), VIZ Media (United States), Dark Horse Comics (United States), Image Comics (United States), Kodansha Comics (Japan), Shueisha (VIZ Media's parent company) (Japan), Crunchyroll (Owned by Sony) (United States). Additionally, other players that are part of this detailed analysis are Yen Press (Hachette Book Group) (United States), BOOM! Studios (United States), IDW Publishing (United States)Growth Accelerators
The expansion of the digital comics market can be attributed to ease of access to digital content and the increased use of smartphones, tablets, and e-readers. As more and more readers are looking for new convenient methods to interact with comics, the means of digital platforms seem to be a worthy substitution for traditional base print formats. The transition has also been drawn out through practices that have led to the development of technology that provides interactive interfaces with quality imaging of enhanced comic books and instant libraries where these comic books can be retrieved and read by the users. Therefore, casual comic book readers as well as hardcore comic book fans are now engaging in reading digital comic books since they are more portable and bring an improved way of reading. In addition to that, the emergence of various genres and forms, like webtoons, graphic novels, etc., has also contributed greatly to the growth of the market. This encourages expansion of the market segmentation as well as caters to more content-hungry audiences. It also encourages effective hypercreativity, which enables the use of more effective and attractive storytelling elements such as animation and sound, which in turn helps in reaching the younger audience and enhances the content writing possibilities in the digital comics market.Digital Comics Market Segmentation analysis
The Global Digital Comics is segmented by Type, Application, and Region. By Type, the market is divided into Distributed Web Platform, Mobile Platform . The Application segment categorizes the market based on its usage such as Child, Adult. Geographically, the market is assessed across key Regions like {regionNms} and others, each presenting distinct growth opportunities and challenges influenced by the regions.Competitive Landscape
On the one hand, you find long-established comic book publishers, such as Marvel and DC Comics, and on the other hand, there are dedicated digital comic book services, such as ComiXology and Webtoon. These and other big players create many well-known comic series and original content, which is generally subscription-based or an in-app purchase. This has become an open field for many players as the competition increased when traditional players began going digital and new contenders entered with simplified applications and enhanced reading features. Additionally, the independent creators and smaller publishers have realised the potential of this new digital ecosystem and are at a quicker pace of getting into the market by directly using the respective digital processes to reach the audience. In that regard, Kickstarter-like crowdfunding resources show the way to the self-expanding possibilities of the indie artists as they can develop and promote interesting, various content of certain groups of people, which makes them a strong following. With growing appetite of the population for digital comics, the fight amongst the competitors in this space will also be even fiercer for the order of the audience—this about digital formats both in terms of expected increasingly from the market.Challenges In Digital Comics Market
The digital comics market encounters several obstacles, and one of them is piracy and copyright infringement, which negatively affects the earning of the authors as well as the publisher. For example, sharing and reproducing digital comics over the internet is almost impossible to curb pirated distribution. The problem is even worse in the case of managing individual artists and large corporations, as promoting pirated products destroys the market for their unique creations and logic. Thus, dealing with piracy and developing safe channels for distribution remains an eternal problem hindering the growth of the digital comics economy. Another fundamental problem is the performance of digital comics in comparison with other sources of entertainment within the digital space, such as video streaming, social networking, and mobile app games. Since consumers have a limited attention span, it means that digital comics have to fight for the user’s time and interest in an already packed virtual space. Furthermore, the incompatibility of devices and platforms coupled with the need of having an uninterrupted reading of the comic, **technical challenges** also restrict the growth of the market. These posed problems force the digital comics publishers to be perpetually concerned with user experience, differentiating themselves from other forms of digital entertainment.Risks & Prospects in Digital Comics Market
There are large opportunities within the digital comics market owing to the dominance of various online and mobile applications that enhance the distribution of comics to a wider audience. Thanks to gadgets, any comic reader can read any comic book of their desire, regardless of whether it is a simple smiley comic, manga, or even a graphic novel. This emergence of digital imaging presents a chance for the stakeholders in the business of publishing to engage with myriad markets and seek alternative means of distribution without the restrictions of printing. This also helps to widen the market, as there are improved features like animations and audios that can engage readers in storytelling in dynamic and different ways. A further opportunity relates to the growth of subscription models and connections and tie-ins with video streaming sites, which provide means for comic artists to earn for their works. Thanks to the subscription models, platforms offering comic books in digital formats can develop and maintain the customers’ loyalty and therefore provide available content to only those customers who pay for the subscription. Working with such companies also leads to developing animated movies and television series based on popular comics, which in turn leads to an increased demand for comic books digitally.Key Target Audience
The principal audience that estimates the potential of the digital comics market is comic book readers and fans, who prefer print to digital formats for their ease of use and accessibility. This target group encompasses all ages; however, a majority of the readers are younger people, mostly called millennials and Gen Z, who find pleasurable reading comics on phones, tablets, and readers. In that, great, she is able, from any place and at any time, to have access to many categories of them—hero, manga, fantasy, or even sci-fi comics, usually offered in bundles or individual purchases through the internet.,, Moreover, content provisioning organisations such as digital publishing platforms and streaming services also have an important role to play in that they enter agreements with publishers in order to add more content and gain more customers. As new content formats gain popularity and technology improves how the audience engages, these consumers are also important as they contribute to the continuous growth of the market for digital comics.Merger and acquisition
The market for digital comics has experienced manipulations through acquisitions as entities try to improve their market presence and available content. For instance, in June 2023, Valiant Entertainment joined forces with Alien Books to enhance the Valiant universe with new comic book tales, with rigid and ambitious publishing intentions geared towards 2024. Allegorically, in August 2023, DC Comics tendered the Web Toons incorporation and designed the familiar web comic Batman: Wayne Family Adventures for publication, evident of the integration of spatial boundaries in the digital comics market. New partnerships have also been created with the objectives of tapping into other media platforms and increasing the audience base. For instance, Legible Inc. partnered with cartoon Studios in a bid to introduce ‘Stan Lee Comics,’ which will feature never-before-seen characters and stories of Stan Lee. It is a strategy also aimed at a wider market with the help of digital technology. The said ventures clearly show how the focus of the industry has been orientated towards more content being produced for digital consumption and the impending need for partnerships in order to provide such content to the market effectively.- 1.1 Report description
- 1.2 Key market segments
- 1.3 Key benefits to the stakeholders
2: Executive Summary
- 2.1 Digital Comics- Snapshot
- 2.2 Digital Comics- Segment Snapshot
- 2.3 Digital Comics- Competitive Landscape Snapshot
3: Market Overview
- 3.1 Market definition and scope
- 3.2 Key findings
- 3.2.1 Top impacting factors
- 3.2.2 Top investment pockets
- 3.3 Porter’s five forces analysis
- 3.3.1 Low bargaining power of suppliers
- 3.3.2 Low threat of new entrants
- 3.3.3 Low threat of substitutes
- 3.3.4 Low intensity of rivalry
- 3.3.5 Low bargaining power of buyers
- 3.4 Market dynamics
- 3.4.1 Drivers
- 3.4.2 Restraints
- 3.4.3 Opportunities
4: Digital Comics Market by Type
- 4.1 Overview
- 4.1.1 Market size and forecast
- 4.2 Web Platform
- 4.2.1 Key market trends, factors driving growth, and opportunities
- 4.2.2 Market size and forecast, by region
- 4.2.3 Market share analysis by country
- 4.3 Mobile Platform
- 4.3.1 Key market trends, factors driving growth, and opportunities
- 4.3.2 Market size and forecast, by region
- 4.3.3 Market share analysis by country
5: Digital Comics Market by Application / by End Use
- 5.1 Overview
- 5.1.1 Market size and forecast
- 5.2 Child
- 5.2.1 Key market trends, factors driving growth, and opportunities
- 5.2.2 Market size and forecast, by region
- 5.2.3 Market share analysis by country
- 5.3 Adult
- 5.3.1 Key market trends, factors driving growth, and opportunities
- 5.3.2 Market size and forecast, by region
- 5.3.3 Market share analysis by country
6: Competitive Landscape
- 6.1 Overview
- 6.2 Key Winning Strategies
- 6.3 Top 10 Players: Product Mapping
- 6.4 Competitive Analysis Dashboard
- 6.5 Market Competition Heatmap
- 6.6 Leading Player Positions, 2022
7: Company Profiles
- 7.1 ComiXology (An Amazon company) (United States)
- 7.1.1 Company Overview
- 7.1.2 Key Executives
- 7.1.3 Company snapshot
- 7.1.4 Active Business Divisions
- 7.1.5 Product portfolio
- 7.1.6 Business performance
- 7.1.7 Major Strategic Initiatives and Developments
- 7.2 Webtoon (Line Webtoon) (South Korea)
- 7.2.1 Company Overview
- 7.2.2 Key Executives
- 7.2.3 Company snapshot
- 7.2.4 Active Business Divisions
- 7.2.5 Product portfolio
- 7.2.6 Business performance
- 7.2.7 Major Strategic Initiatives and Developments
- 7.3 Marvel Comics (A subsidiary of The Walt Disney Company) (United States)
- 7.3.1 Company Overview
- 7.3.2 Key Executives
- 7.3.3 Company snapshot
- 7.3.4 Active Business Divisions
- 7.3.5 Product portfolio
- 7.3.6 Business performance
- 7.3.7 Major Strategic Initiatives and Developments
- 7.4 DC Comics (A subsidiary of Warner Bros. Discovery) (United States)
- 7.4.1 Company Overview
- 7.4.2 Key Executives
- 7.4.3 Company snapshot
- 7.4.4 Active Business Divisions
- 7.4.5 Product portfolio
- 7.4.6 Business performance
- 7.4.7 Major Strategic Initiatives and Developments
- 7.5 VIZ Media (United States)
- 7.5.1 Company Overview
- 7.5.2 Key Executives
- 7.5.3 Company snapshot
- 7.5.4 Active Business Divisions
- 7.5.5 Product portfolio
- 7.5.6 Business performance
- 7.5.7 Major Strategic Initiatives and Developments
- 7.6 Dark Horse Comics (United States)
- 7.6.1 Company Overview
- 7.6.2 Key Executives
- 7.6.3 Company snapshot
- 7.6.4 Active Business Divisions
- 7.6.5 Product portfolio
- 7.6.6 Business performance
- 7.6.7 Major Strategic Initiatives and Developments
- 7.7 Image Comics (United States)
- 7.7.1 Company Overview
- 7.7.2 Key Executives
- 7.7.3 Company snapshot
- 7.7.4 Active Business Divisions
- 7.7.5 Product portfolio
- 7.7.6 Business performance
- 7.7.7 Major Strategic Initiatives and Developments
- 7.8 Kodansha Comics (Japan)
- 7.8.1 Company Overview
- 7.8.2 Key Executives
- 7.8.3 Company snapshot
- 7.8.4 Active Business Divisions
- 7.8.5 Product portfolio
- 7.8.6 Business performance
- 7.8.7 Major Strategic Initiatives and Developments
- 7.9 Shueisha (VIZ Media's parent company) (Japan)
- 7.9.1 Company Overview
- 7.9.2 Key Executives
- 7.9.3 Company snapshot
- 7.9.4 Active Business Divisions
- 7.9.5 Product portfolio
- 7.9.6 Business performance
- 7.9.7 Major Strategic Initiatives and Developments
- 7.10 Crunchyroll (Owned by Sony) (United States). Additionally
- 7.10.1 Company Overview
- 7.10.2 Key Executives
- 7.10.3 Company snapshot
- 7.10.4 Active Business Divisions
- 7.10.5 Product portfolio
- 7.10.6 Business performance
- 7.10.7 Major Strategic Initiatives and Developments
- 7.11 other players that are part of this detailed analysis are Yen Press (Hachette Book Group) (United States)
- 7.11.1 Company Overview
- 7.11.2 Key Executives
- 7.11.3 Company snapshot
- 7.11.4 Active Business Divisions
- 7.11.5 Product portfolio
- 7.11.6 Business performance
- 7.11.7 Major Strategic Initiatives and Developments
- 7.12 BOOM! Studios (United States)
- 7.12.1 Company Overview
- 7.12.2 Key Executives
- 7.12.3 Company snapshot
- 7.12.4 Active Business Divisions
- 7.12.5 Product portfolio
- 7.12.6 Business performance
- 7.12.7 Major Strategic Initiatives and Developments
- 7.13 IDW Publishing (United States)
- 7.13.1 Company Overview
- 7.13.2 Key Executives
- 7.13.3 Company snapshot
- 7.13.4 Active Business Divisions
- 7.13.5 Product portfolio
- 7.13.6 Business performance
- 7.13.7 Major Strategic Initiatives and Developments
8: Analyst Perspective and Conclusion
- 8.1 Concluding Recommendations and Analysis
- 8.2 Strategies for Market Potential
Scope of Report
Aspects | Details |
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By Type |
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By Application |
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Report Licenses
Frequently Asked Questions (FAQ):
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